Floor Object Octane

First let s open octane plugin.
Floor object octane. A plane or floor object on which your rocket is casting shadows. Join me on patreon. Choose live viewer window from the octane menu. We will see most of our work from this window.
Set 2 for octane logo and set 3 for the ground. There is already a tutorial on this but i ve done my own version of it once again made for igtv and edited for youtube and facebook subscribe to arthur. It s time to start octane. So what you actually rendered out was the buffer for the floor the pyramid which is why it looked like the inverse it was the floor with the other object.
Cinema 4d s native floor object can now be used with octane. In such a case assign octane object tag to your objects in the scene. I hope it helps. If that s the case you can always add a compositing tag to the plane object and render a multi pass with shadow enabled and a separate object buffer for the rocket.
Recommended uses octane tiles hd has been formulated to be used in commercial applications but are great for any residential application. Always start from 2. Here s a requested puddle tutorial. Do not use layer id 1 due to technical reasons.
Create a light rig in octane welcome to a new tutorial. I think the problem you had with the pyramid buffer is because octane might use id1 as the default for anything in the scene that doesn t have an id assigned to it ie the floor. In this video i ll show you how. Are you sure it isn t some other object in your scene causing that horizon e g.
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